Dragonkin: The Banished now in Early Access - is Nacon's ARPG shaking up the genre?
One red and one blue ball, fight lots of monsters - is the Diablo clone ready? Not at all. Dragonkin: The Banished, which went into Early Access today, does its own thing. Publisher Nacon invites you to play with an EA launch trailer.
The hack and slash game Dragonkin: The Banished developed by Eko Software picks players up where they left off with Diablo 4 or Path of Exile. Variety is needed and so fans of the ARPG genre can now expect up to 10 months of early access with Dragonkin. A phase in which they can get involved in the development themselves and shape the game with their feedback. Not all of the planned content is yet included in Dragonkin and the development studio has to tighten the screws in some areas, improve features or integrate completely new ones. The following image shows the roadmap for the Early Access phase of Dragonkin: The Banished.
The world of Dragonkin: The Banished is threatened by a plague of dragons that transforms living beings into aggressive creatures and even rots the plants in the world. At the gathering point of the humans, the city of Montescail, you develop your character and choose one of four hero classes, although only three are playable at the start of Early Access: The knight Lothair de Montdragon, armed with a fire lance, barbarian Rurik Haraldson, skilled in the use of axe and hammer, and the oracle Electrane, a powerful mage with destructive ranged spells.
Via an ancestor grid, a kind of skill tree in Dragonkin: The Banished, you determine the further development of your character after each level-up. Not only items are your spoils of war, but also new skills. Place new skills tactically and skilfully in the ancestor grid to benefit from synergy effects. In Dragonkin, each hero and heroine has their own skill tree, each with different modifiers.
In terms of locations, there is plenty of variety in the game. Lush jungles, vast plains, ancient islands and those who have been a fan of poison swamps since Dark Souls will also get their money's worth here. Different monsters roam the areas in each region, which means that their abilities and the elements on which they are based - such as ice, fire, poison and electricity - are also different.
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