Dune: Spice Wars - Update 1.0 includes new faction and many fixes
Dune, Dune, Dune, Dune, I want you in my room!", the Vengaboys already warbled in the 90s. Now the sandworms are "back in town", in the full release of Dune: Spice Wars.
Shiro Games' 4X real-time strategy game Dune: Spice Wars, set in Frank Herbert's Dune universe, has been around for almost 1.5 years. When an Early Access phase is stretched out as long as a sandworm, the developers have plenty of time to clean disturbing sand out of the gears and - what is much more important - to listen to suggestions from the community and implement them. And so it came to pass: Shiro made several improvements to Dune: Spice Wars and added various contents. Now the Dune strategy game is complete for the time being, it has reached V1.0 status and now includes six factions in the game.
Bye bye Early Access: this is what's new in Dune 1.0
With Dune: Spice Wars, Shiro Games took a rather cautious first step on desert soil with four playable factions and slimmed-down options in Early Access. Gradually, however, the developer team added additional content and functions to the Dune strategy game and listened to the wishes of the community. Now the update 1.0 is here, the patch notes cover several pages and with the House of Ecaz the sixth faction struts into the game. We have picked out the most important innovations for you:
- new faction House Ecaz
- enhanced UI text scaling, polishing of the user interface
- 4 new missions in Conquest mode: Bailout, The Renegades, Cutting the Head Off and The Red Exhibition
- general revision of all missions and better balancing
- Revision of resources and conquest bonuses (5 new ones)
- complete revision of the development tree and development costs
- Adjustment of unit costs
- Units and villages no longer have water claims, but buildings do
- Dew water collector available directly at the start
- Supply elements as a whole heavily revised
- Adjustment of assassinations
- Storms start at the equator, are bigger and last longer
- Storms no longer deactivate or damage most buildings.
- Storms slow down ground units, reduce armour and allow stealth
- sandworms do not attack units in a storm
- Flying units are much more sensitive to storms, unless they are close to a village.
- all factions have the three basic units at their disposal right from the start
- New equipment for different factions
- Adaptation of the tutorial
- Adjustment of balancing and reward in all quests to make them more interesting
- Heroes are now stronger and more unique
Furthermore, you can expect a lot of bug fixes and various changes within the factions themselves. The complete patch notes can be found here.