Patron is a survival city builder with a unique social dynamics system. Gather and produce resources, build your fledgling village into a prosperous city and navigate the intricate social tensions before they reach boiling point.
StrategyBuild a Tent.
Build the Docks.
Build a School.
Build a Church.
Build a Guardhouse.
Build a Healer's house.
Build a Warehouse.
Build a Gatherer's shelter.
Build a Forrester's hut.
Build an Iron mine.
Build a Clay pit.
Build the Peasant's Guildhouse.
Build the Laborer's Guildhouse.
Build the Merchant's Guildhouse.
Build the Gentry Guildhouse.
Build the Patron's Mansion.
Cut down 250 trees.
Demolish 25 buildings.
Enact a decree.
Upgrade the Town house to the Gathering Hall.
Upgrade the Gathering Hall to the Townhall.
Upgrade the Townhall to the Council Hall.
Upgrade the Council Hall to the Royal Hall.
Reach your stockpile maximum when the limit is at least 50.000.
Grow your town to 50 Citizens.
Grow your town to 125 Citizens.
Grow your town to 500 Citizens.
Grow your town to 1000 Citizens.
Survive the first winter.
Complete your first research.
Complete the entire research tree.
Accumulate 1.000 coins.
Accumulate 10.000 coins.
Accumulate 25.000 coins.
Accumulate 50.000 coins.
Accumulate 100.000 coins.
Accumulate 1.000.000 coins.
Settle 50 immigrants in your town.
Make 100 citizens leave your town.
Have at least 50 Peasants and 50 Laborers in your town.
Have at least 50 Peasants, 50 Laborers and 50 Merchants in your town.
Have at least 50 members of each social class in your town.
Cummulatively 25 citizens have died due to malnutrition.
Cummularively 50 citizens have died due to hypothermia.
Cummulatively 75 citizens have died due to illness.
Overcome 10 riots.
Your town has overcome its first open rebellion against your rule.
Your town has overcome 5 firestorms.
Survive 25 years in cold or temperate climate.
Survive 25 years in tropical or dry climate.
Sell 10.000 coins worth of goods.
Sell 50.000 coins worth of goods.
Sell 150.000 coins worth of goods.
Have at least 5 Fields built in your town.
Have at least 10 Orchards built in your town.
Have at least 10 Ranches built in your town.
Have at least 25 beautifications built in your town.
Have at least 5 Schools built in your town.
Have at least 5 Churches or Cathedrals built in your town.
Have at least 5 Guardhouses built in your town.
Have at least 5 Inns built in your town.
Have at leaast 10 Wells or Stone wells built in your town.
Have at least 75 Houses of any kind built in your town.
Have at least 3 Markets built in your town.
Have at least 5 Hunting lodges built in your town.
Have at least 7 Sawmills built in your town.
Have at least 10 Herbalist's huts built in your town.
Have at least 5 Fisherman's huts built in your town.
Have at least 7 Coal Mines built in your town.
Produce 15000 Clothes.
Have at least 5 Pottery Workshops built in your town.
Produce 20.000 pieces of Furniture.
Produce 30.000 Candles.
Produce 25.000 Flour.
Produce 10.000 Bread.
Have at least 5 Distilleries built in your town.
Produce 12.000 pieces of Jewelry.
Produce 20.000 Fine Garments.
Mine 35.000 Gold.
Have at least 50 statues built in your town.
Produce 15.000 Honey.
Produce 8.000 Tools.
Mine 20.000 Stone.
Produce 35.000 Bricks.
Have all 4 social classes with an average happiness over 95%.
Total War: WARHAMMER III - Omens of Destruction
Indiana Jones and the Great Circle