Total War: Rome II – Rise of the Republic DLC arrives August 9th
War calls us once more as the Rise of the Republic DLC for Total War: ROME II launches on August 9th. Serves as a prequel to the original game.
SEGA and Creative Assemebly have announced a brand new expansion for their strategy game Total War: ROME II, with the release of Total War: ROME II – Rise of the Republic on August 9th. This new DLC will serve as a prequel to the events of the original game and takes place in 4th century BC, with a campaign that spans across a detailed map of historical Italy with locations such as Sicily, Sardinia, Corsica and Carthage. Not only will we be able to get a brand new campaign DLC, but August 9th marks the release of the upcoming Ancestral update which adds a number of additions to the base game - including Family Trees and Graphical upgrades!
Take a look at the features for the upcoming Rise of the Republic DLC while you wait for the launch! You can also pre-order the DLC today for 20% off.
Rise of the Republic Features
- A full prequel campaign to Total War: ROME II set in the 4th Century BC
- All-new campaign map, detailing the landmass of Italy and its neighbouring states
- Nine playable factions:
- Rome – a growing republic, vulnerable and surrounded by enemies
- Tarchuna – the mighty and influential Etruscan state
- Senones – a Cisalpine Gallic tribe with a thirst for plunder
- Insubres – a Gallic tribe who are diplomatic and managerial in style
- Samnites – an Italic state that threatened Rome in the 4th century BC
- Taras – a Greek city-state founded by the Spartans
- Syracuse – a Greek metropolis in Sicily, and the bastion against Carthage
- Iolei – an indigenous Sardinian tribe
- Veneti – an Italic tribe of horse masters surrounded by enemies
- An epic campaign battle for the city of Rome
- Post Battle Loot
- New Technologies
- Region specific dilemma systems – depending on the regions you control dilemmas related to Carthage or Massalia might spawn.
- Chapter objectives are also faction specific and are a way to unlock agents.
The factions of Rise of the Republic are uniquely replayable due to the new Government Actions options, which replaces the Change Government system from prior ROME II campaigns. These options provide unique new bonuses, albeit at a cost. Some notable examples are:
- Rome may appoint consuls or dictators in times of need
- The Etruscans of Tarchuna can initiate the summit of Fanum Voltumnae, where decisions are made
- The Samnites can rely on the ancient Ver Sacrum rite, to receive an instant army
- The Insubres and Senones rely on druidic councils for divination and public support
- Taras has access to court philosophers who greatly improve their research
Along with these, different factions have access to specific dilemma chains such as:
- Rome often is forced deal with domestic trouble that result in plebeians or patricians being happy or enraged.
- Greek factions can influence the struggle of the Greek poleis back in Hellas.