Patch 1.3 Released!
Patch 1.3
A brand new patch has been deployed in preparation for the upcoming Drachenfels DLC - an expansion to the map which features 3 brand new levels for Adventure Mode, 2 new weapons, Quality of Life changes and plenty of bug fixes to shake a monkey's tail at.
Changelog
New Features
Introducing the Drachenfels DLC!
Warhammer: End Times - Vermintide Drachenfels
- New Level: Castle Drachenfels
- New Level: Summoner’s Peak
- New Level: Dungeons
- New Weapon: Glaive (Wood Elf Waywatcher)
- New Weapon: Volley Crossbow (Witch Hunter)
- New Pickup: Torch. Obtainable on Dungeons to traverse dark areas
- New Level Feature: Spike Traps
- New Level Feature: The Darkness
- 3 New Achievements
Feature Changes
- The Map has been expanded: Prepare to travel outside of Ubersreik!
- Added a new Fire particle effect for Bombs
- Redesigned Lobby Browser
- AFK-detection no longer triggers during End of Level screen
- Chat can now be scrolled using PgUp & PgDn keys
- Chat text size can now be changed
- Chat can now be disabled: Notifications such as Player Joined, Left etc will still be shown
- The F1 key can now be rebound
- Enabled Pixel Snapping when running on 1920x1080 or above: This should make certain UI elements sharper
- Ammo Amount is now shown for ranged weapons in the Inventory
- Added an option for Overcharge Opacity
- Added an option for swapping Gamepad icons between Xbox or Playstation look
- Updated automatic hardware detection in launcher
- Improved the push distance of Devastating Blow
Bug Fixes
- Fixed crash: bad argument #2 to ‘distance_squared’
- Fixed crash: rpc_sync_interaction_state
- Fixed a crash related to Gutter Runners losing their target
- Fixed a crash in the damage system
- Fixed a crash in the lobby browser
- Fixed a locomotion crash
- Fixed a spawn manager crash
- Fixed a crash related to health bars
- Fixed a death zone crash
- Fixed an exploit on The Fall
- Fixed an error with German localization in Shrine of Solace
- Fixed a bug where the Fireball Staff effect could be seen floating beside the staff
- Fixed a bug where footstep sounds weren’t always playing correctly
- Fixed an issue with Rat Ogre pathing
- Fixed a bug where enemies could spawn further away than intended
- Fixed an issue with enemies hitting through floors and walls
- Fixed a bug where Stormvermin Patrols could get stuck
- Reworked end of level flow to solve issue with game not ending
- Fixed an achievement bug
- Fixed a resolution issue when UI not correctly scaled
- Fixed a bug where players could respawn with an incorrect amount of health
- Fixed a bug where sorting of Damage Taken in End of Level screen was inverted
- Fixed a bug where UI hints could get stuck on the screen
- Fixed an issue where rebinding Chat to left mouse button would make it impossible to use menus
- Fixed an area in The Enemy Below where you could end up outside the level
- Fixed a bug where changing the Weapon Switch Scroll Type to Off in gameplay settings and reopening the menu would show an incorrect string as the option
- Fixed an issue where the Bright Wizard Overcharge meters were slightly uneven
- Fixed a respawn point on Garden of Morr
- Fixed a bug where the Defeat screen could show up whilst starting a level
- Fixed a localization bug in the Forge
- Removed a hole in the ground where you could get stuck on Engines of War
- Fixed a location where Rat Ogres could get stuck on Engines of War
- Fixed an issue where players could respawn in an unreachable location on Engines of War
- Fixed a graphical artifact when holding any key during the intro cinematic
- Fixed a crash that could occur when entering and exiting inventory quickly
- Fixed a bug where Stormvermin would attempt to swing through walls
- Fixed a bug where the matchmaking UI could get stuck if you readied up quickly after closing a menu
- Fixed a bug where the Innkeeper’s head could magically disappear
- Fixed an odd hole on Town Meeting
- Fixed an exploit on Town Meeting
- Fixed another exploit on Town Meeting
- Fixed a lighting issue on Town Meeting
- Fixed a location which bots couldn’t reach on Town Meeting
- Fixed an issue where you could see through part of the world on Supply and Demand
- Fixed a bug where enemies could spawn under the floor on Supply and Demand
- Fixed a bug where the ground was misplaced in a location on Supply and Demand
- Fixed an exploit on Supply and Demand
- Fixed an issue where a table could magically disappear on Supply and Demand
- Fixed an exploit on Horn of Magnus
- Fixed a culling issue on Garden of Morr
- Fixed an odd hole on Garden of Morr
- Fixed a location where you could get stuck on Garden of Morr
- Fixed an issue where players were unable to pass through a specific area on Garden of Morr
- Fixed a bug where enemies could spawn in the starting zone on Garden of Morr
- Fixed a bug where certain objects would magically disappear on Garden of Morr
- Fixed a stretched texture bug on Garden of Morr
- Fixed a bug where you could get stuck in the maze on Garden of Morr
- Fixed an issue where you could fall through the world on Garden of Morr
- Fixed a culling issue on Smuggler’s Run
- Fixed some rocks that were defying gravity, also a skull
- Fixed some minor glitches with Empire Soldier and Waywatcher models
- Fixed a bug where the backend would occasionally return an invalid ticket error
- Fixed a bug with the chaining of certain heavy attacks
- Fixed a bug where Ratling gunners would fire into walls whilst tracking their target despite not having line of sight
- Fixed a crash which could occur when opening a chest
- Fixed a bug where Trueflight arrows had trouble hitting their target
- Fixed a crash with the Trueflight bow
Source: http://steamcommunity.com/games/235540/announcements/detail/805395467339924010