In this psychological horror game, you are a doctor with only 12 days to save a town from a mysterious plague. Make ruthless decisions and diagnose with precision. Shape the town's future and rewrite the past. Hold yourself together while it all falls apart.
Come up with every possible decree
Make every diagnosis correctly
Learn all recipes
Issue all aesthetic decrees in a single day
Eradicate the shabnak once and for all
Repair an Amalgam vessel in the Cathedral three times
See something that was hidden by looking through a shard of stained glass
Share what you have witnessed
Enter the Room of Mirrors for the first time
Open the hospital
Touch Simon Kain’s palm
Enter Simon’s study
Truly enter Simon’s study
Determine the medical nature of the Sand Plague
Work in the hospital with every possible assistant
Gather all assistants who can move to the Stillwater
Witness the young lockpicker’s work three times
Violate the integrity of the earth three times
Tell fairy tales to children three times
Try to save your enemy in every possible way
Try to save your ally in every possible way
…Actually save her
Fill every prison cell on the Tenth Day
Find all traces of the terrible woman
Receive a farewell gift from a young lady
Witness the Haruspex become the last of his circle of friends
Adorn the Stillwater with a new pet
Complete a false ritual and receive real consequences
Negotiate a generous exchange instead of just receiving what you needed for free
Slip a walnut shell into a young princess’s bed
Remember forever the face of a thing unrequired
Attempt to warn Victor of his fate
Witness how a witless creature comes to understand the sky
Scry the truth from the heart of the living bride
Show tact toward one who does not wish to know the details
Personally accuse Isidor Burakh’s murderer
Selflessly delight Eva
Release the canary from the mine
Smash the microscope
Perform euthanasia in the morgue
Destroy the cure for the plague without ever learning its properties
Receive the Kin’s gratitude for what was requested
Remain in the wondrous study forever
Find common ground with the other protagonists
Witness the worst fate of the ataman and the ruler
Take the White Vaccine
Receive a finger
Win in a bargain with Death itself
Acquit everyone at the trial on the Seventh Day
Dissuade the Inquisitor from experimenting on a servant
Defeat a grandmaster at chess