PC

Reus Steam Key

Reus

In Reus, you control powerful giants to shape the planet to your will. You can create mountains, oceans, forests and more. Enrich your planet with plants, minerals and animal life. There is only one thing on the planet that you do not control: mankind, with all their virtues and and all their vices.

Windows PC  Arcade & Indie / Strategy
  Not available

123 Steam Achievements

Level 2
Level 2

Achieved level 2.

Level 3
Level 3

Achieved Level 3.

Farming
Farming

Have humans complete a Granary Project.

Commerce
Commerce

Have humans complete a Trader Project.

Metal Casting
Metal Casting

Have humans complete a Metal Casting Project.

Writing
Writing

Have humans complete a School Project.

Paganism
Paganism

Have humans complete a Shrine Project.

Traditional Medicine
Traditional Medicine

Have humans complete a Druid Project.

Forest Tribe
Forest Tribe

Finish an Era with a Forest Village which has 100 Village Prosperity.

Desert Tribe
Desert Tribe

Finish an Era with a Desert Village which has 100 Village Prosperity.

Swamp Tribe
Swamp Tribe

Finish an Era with a Swamp Village which has 100 Village Prosperity.

Genesis Era
Genesis Era

Finish an Era with 250 Prosperity.

Calendar
Calendar

Have humans complete a Plantation Project.

Theology
Theology

Have humans complete a Temple Project.

Construction
Construction

Have humans complete a Workshop Project.

Alchemy
Alchemy

Have humans complete an Alchemist Project.

Education
Education

Have humans complete a University Project.

Trade Route
Trade Route

Have humans complete a Market Project.

Chosen People
Chosen People

Finish an Era with only one Village which has 175 Prosperity.

Classical Era
Classical Era

Finish an Era with 450 Prosperity.

Aristocracy
Aristocracy

Finish an Era with a Village of 150 Prosperity using only Animals and Minerals.

Physics
Physics

Finish an Era with a Village of 150 Prosperity using Plants and Minerals.

Agriculture
Agriculture

Finish an Era with a Village which has 150 prosperity using only Animals and Plants.

Vitality
Vitality

Finish an Era with a village which has at least 50 of each Resource.

Feudalism
Feudalism

Have humans complete a Mill Project.

Currency
Currency

Have humans complete a Customs House Project.

Questionable Ethics
Questionable Ethics

Have humans complete a Mad Scientist Project.

Theocracy
Theocracy

Have humans complete a Sacrifice Altar Project.

Fascism
Fascism

Have humans complete a Barracks Project.

Geology
Geology

Have humans complete a Geologist Project.

Fiscal-Military State
Fiscal-Military State

Finish an Era with a Village which has 200 Prosperity and 3 Warmarks.

Civilized
Civilized

Finish an Era with a Village which has 250 Prosperity.

Fishing Village
Fishing Village

Finish an Era with a Village which has 200 Prosperity and 5 Ocean Patches within its Border.

Specialization
Specialization

Finish an Era with a completed upgraded Project.

Specialized Economy
Specialized Economy

Finish an Era with 3 completed upgraded Projects.

Post-Classical Era
Post-Classical Era

Finish an Era of 30 minutes with 600 Prosperity.

The First Era
The First Era

Finish the first Era.

A New Beginning
A New Beginning

Finish the second Era.

A New Threat
A New Threat

Finish the third Era.

Developing Era
Developing Era

Finish an Era with 800 Prosperity.

Vibrant Era
Vibrant Era

Finish an Era with 1000 Prosperity.

Booming Era
Booming Era

Finish an Era with 1200 Prosperity.

Fantastic Era
Fantastic Era

Finish an Era with 1600 Prosperity.

Golden Era
Golden Era

Finish an Era with 2000 Prosperity.

Desert Town
Desert Town

Finish an Era with a Desert Village which has 300 Village Prosperity.

Desert City
Desert City

Finish an Era with a Desert Village which has 500 Village Prosperity.

Forest Town
Forest Town

Finish an Era with a Forest Village which has 300 Village Prosperity.

Forest City
Forest City

Finish an Era with a Forest Village which has 500 Village Prosperity.

Swamp Town
Swamp Town

Finish an Era with a Swamp Village which has 300 Village Prosperity.

Swamp City
Swamp City

Finish an Era with a Swamp Village which has 500 Village Prosperity.

Mining Community
Mining Community

Finish an Era with a Village which has 250 Village Prosperity and only uses Minerals.

Farming Community
Farming Community

Finish an Era with a Village which has 250 Village Prosperity and only uses Plants.

Hunter Community
Hunter Community

Finish an Era with a Village which has 250 Village Prosperity and only uses Animals.

Great Development
Great Development

Finish an Era with a Completed Great Project.

World Economy
World Economy

Finish an Era with at least 3 Completed Great Projects.

Legendary Warriors
Legendary Warriors

Finish an Era with a Village which has at least 6 War Markers.

Abundant World
Abundant World

Finish an Era with at least 1000 Food being used by Villages.

Rich World
Rich World

Finish an Era with at least 1000 Wealth being used by Villages.

Advanced World
Advanced World

Finish an Era with at least 1000 Tech being Used by Villages.

Mountain Town
Mountain Town

Finish an Era with a Village with 400 Village Prosperity, and at least 8 Mountain Patches within its borders.

Harbor Town
Harbor Town

Finish an Era with a Village with 400 Village Prosperity, and at least 8 Ocean Patches within its borders.

Divided Planet
Divided Planet

Finish an Era with at least 6 villages who all have at least 150 Village Prosperity.

Great Vitality
Great Vitality

Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use.

Capital
Capital

Finish an Era with a Village which has 650 Village Prosperity.

Survivor
Survivor

Finish an Era with a Village which has 500 Prosperity and 60 Danger.

Modern Agriculture
Modern Agriculture

Finish an Era with a Village which has 1500 Prosperity using only Animals and Plants. Cannot be met in Alt Mode.

Great Era
Great Era

Finish an Era with 3500 Prosperity.

Peaceful
Peaceful

Finish an Era with a Village which has 1250 Prosperity and no Warmarks. Cannot be met in Alt Mode.

Violent Victory
Violent Victory

Finish an Era with a total of 12 Warmarks. Cannot be met in Alt Mode.

Noble
Noble

Finish an Era with a Village which has 200 Awe and 1500 Village Prosperity. Cannot be met in Alt Mode.

Modern Banking
Modern Banking

Finish an Era with 1000 Wealth in Use from Villages.

Paradise Island
Paradise Island

Finish an Era with a Village of 1000 Prosperity and at least 8 Ocean Patches within Borders. Cannot be met in Alt Mode.

Overgrowth
Overgrowth

Finish an Era with 2000 Food in Use from Villages.

Superior Development
Superior Development

Finish the Third Era with at least 1 Upgraded Great Project.

Royalty
Royalty

Finish an Era with a Village which has 1500 Prosperity using only Animals and Mines. Cannot be met in Alt mode.

Treasury
Treasury

Finish an Era with a Village with 1000 Wealth in Use.

Industrial Revolution
Industrial Revolution

Finish an Era with a total of 2000 Tech in Use.

Canyon City
Canyon City

Finish an Era with a Village of 1000 Prosperity and at least 8 Mountain Patches within Borders. Cannot be met in Alt Mode.

Nuclear Energy
Nuclear Energy

Finish an Era with a Village with 1000 Tech in Use.

Utopia
Utopia

Finish an Era with 6500 Prosperity. Cannot be met in Alt Mode.

Prince of Orange
Prince of Orange

Finish an Era with a Village with 1000 Food in Use.

Grand Era
Grand Era

Finish an Era with 5000 Prosperity. Cannot be met in Alt Mode.

Superior Vitality
Superior Vitality

Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use.

Overpopulation
Overpopulation

Finish an Era with a Village which has 1000 Prosperity.

First World
First World

Finish the Third Era with at least 2 Upgraded Great Projects. Cannot be met in Alt Mode.

Mass Production
Mass Production

Finish an Era with at least 6 villages who all have at least 500 Village Prosperity. Cannot be met in Alt Mode.

Modern Physics
Modern Physics

Finish an Era with a Village of 1500 Prosperity using only Minerals and Plants. Cannot be met in Alt mode.

Sailing
Sailing

Complete a Fishing Docks Project.

Shipwrighting
Shipwrighting

Have humans complete a Harbor Project.

Navigation
Navigation

Have humans complete a Lighthouse Project.

Lords of the Sea
Lords of the Sea

Have humans complete an Island Town Project.

Entertainment
Entertainment

Have humans complete a Circus Project.

Pinnacle of Culture
Pinnacle of Culture

Have humans complete an Opera Project.

Modern Medicine
Modern Medicine

Have humans complete an Apothecary Project.

Universal Healthcare
Universal Healthcare

Have humans complete a Hospital Project.

Alloys
Alloys

Have humans complete a Blast Furnace Project.

Machinery
Machinery

Have humans complete a Factory Project.

Astronomy
Astronomy

Have humans complete an Observatory Project.

Scientific Method
Scientific Method

Have humans complete a Laboratory Project.

Colonization
Colonization

Have humans complete a Hamlet Project.

Long Live the King!
Long Live the King!

Have humans complete a Castle Project.

Venture Capital
Venture Capital

Have humans complete a Bank Project.

Market Revolution
Market Revolution

Have humans complete a Multinational Project.

Genesis Titan
Genesis Titan

Complete all orginal developments and projects.

Ancient Civilization
Ancient Civilization

Finish a 30-minute era with a village with at least 600 Prosperity. Cannot be met in Alt mode.

Diverse Town
Diverse Town

Finish a 30-minutes Era with a village with at least 400 Prosperity and no two the same Natural Sources within borders. Cannot be met in Alt Mode.

Fresh Mountain Air
Fresh Mountain Air

Have humans complete a Mountain Lodge Project.

Après-Ski
Après-Ski

Have humans complete a Tavern Project.

Fantastic View
Fantastic View

Have humans complete a Nature Park Project.

Famous Victor
Famous Victor

Have humans complete a Historic Point Project.

For the Gods
For the Gods

Have humans complete a Monument Project.

1-Hour Challenge: Bronze
1-Hour Challenge: Bronze

Finish a 60-minutes Era with at least 3000 Prosperity. Cannot be met in Alt Mode.

1-Hour Challenge: Silver
1-Hour Challenge: Silver

Finish a 60-minutes Era with at least 4000 Prosperity. Cannot be met in Alt Mode.

1-Hour Challenge: Gold
1-Hour Challenge: Gold

Finish a 60-minutes Era with at least 5000 Prosperity. Cannot be met in Alt Mode.

Forest Challenge: Bronze
Forest Challenge: Bronze

Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.

Forest Challenge: Silver
Forest Challenge: Silver

Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.

Forest Challenge: Gold
Forest Challenge: Gold

Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.

Desert Challenge: Bronze
Desert Challenge: Bronze

Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.

Desert Challenge: Silver
Desert Challenge: Silver

Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.

Desert Challenge: Gold
Desert Challenge: Gold

Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.

Swamp Challenge: Bronze
Swamp Challenge: Bronze

Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.

Swamp Challenge: Silver
Swamp Challenge: Silver

Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.

Swamp Challenge: Gold
Swamp Challenge: Gold

Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.

  • Single-Player
  • Steam Achievements
  • Steam Trading Cards