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S.T.A.L.K.E.R. 2: Heart of Chornobyl Steam Key

S.T.A.L.K.E.R. 2: Heart of Chornobyl

Take over a role of the lone stalker and explore photorealistic seamless open world in a 64-km² radioactive zone with a variety of environments that reveal post-apocalyptic atmosphere from different angles.

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£49.99 -10% £44.99 To the Shop-Page
19 December, 2024 – CraigBGP Team

Stalker 2: Update 1.1 removes 1,800 bugs and fixes A-Life

Is patch 1.1 with its A-Life fix the mega update for Stalker 2 that everyone has been waiting for?

Players with widespread old-school internet in Germany need to be very strong now: The next update for Stalker 2: Heart of Chornobyl will require a 110 GB download! A huge patch that shows just how serious developer GSC Game World is. 110 gigabytes. That's several pages of patch notes, a whopping 1,800 bug fixes, 40 audio improvements, 15 localisation and voice updates and 20 visual character and NPC optimisations. But above all, patch 1.1 completely changes A-Life. To be more precise: The NPCs in the world of Stalker 2 now have a believable life of their own.

What is A-Life in Stalker 2?

The A-Life system brings the world of Stalker 2 to life with dynamic simulation. NPCs and other creatures pursue their own tasks and goals in the open game world. They not only move around in the world, but also communicate with each other, fight battles, hunt and react to changes in the environment, such as changing weather conditions, anomalies, different times of day and dangers. It is not uncommon for A-Life protagonists to form groups that conquer and control territories in the world of Stalker 2 - or lose territorial claims.

Players influence connections and dependencies within the A-Life system. For example, if you eliminate the leader of a group or faction, this has consequences for the influence of this group on areas in the zone. Such a dynamic world is alive and constantly changing even when the player character is not actively travelling in the immediate vicinity. In short: Stalker 2 areas with A-Life characters do not require an active human observer to be in constant motion.

Just one fix

A-Life, of all things, didn't really want to work at the release of Stalker 2. That's why GSC Game World is now releasing a huge patch that addresses many of the game's problems - including the A-Life system. The following fixes are intended to breathe life into the dynamic world simulation.

A-Life Fixes

  • Fixed: Issue with NPCs spawning behind the player's back.
  • Players can now encounter wandering NPCs in the zone more frequently.
  • A-Life NPCs will now be visible to players from a much greater distance.
  • Fixed: An issue due to aggressive optimisation that prevented A-Life NPCs from existing in offline mode (out of the player's line of sight). In offline mode, A-Life continues to progress towards NPC objectives over time. Players now have the option to encounter NPCs from A-Life again by following the same path as them.
  • Improved navigation of A-Life NPCs in offline mode using the GameGraph (global AI navigation map):
  • Fixed several issues where NPCs could not follow or find their way to their destination.
  • Fixed several issues where NPCs were stuck in the transition state between online and offline.
  • Increased motivation for A-Life NPCs to expand their territory and actively attack enemies and mutants.
  • Fixed: Issues that resulted in fewer A-Life NPCs appearing than intended.
  • Further improvements to context actions to ensure seamless transitions between offline and online states for NPCs involved in these actions.
  • Groups exploring the zone are now more diverse in terms of possible factions and group sizes.
  • Fixed: Issue where human NPCs were not satisfying their communication needs or having conversations while exploring the zone.

Oil your mouse wheel, because the official patch notes require a scrolling marathon.

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