Prove your worth in the crucible of Kazuwari, where the arena's masters and their worshipers exalt the victorious and delight in the blood forfeited by the defeated. Something corrupts the spirits that dwell in the very stones of the crucible, and only you can uncover its secrets.
Follow Maura’s trail and determine the fate of one of the Deadfire Archipelago’s most closely-held secrets.
The Elspeth – Thrones of Decay pack introduces Elspeth Von Draken, a new Legendary Lord for the Empire, usable in both the Realm of Chaos and Immortal Empires campaigns.
The Malakai – Thrones of Decay pack introduces Malakai Makaisson, a new Legendary Lord for the Dwarfs, usable in both the Realm of Chaos and Immortal Empires campaigns.
The Tamurkhan – Thrones of Decay pack introduces Tamurkhan the Maggot Lord, a new Legendary Lord for Nurgle, usable in both the Realm of Chaos and Immortal Empires campaigns.
The Skulltaker DLC pack for Total War: WARHAMMER III introduces Khorne’s Immoral Champion and the greatest of all Bloodletters, Skulltaker, as a playable Legendary Lord alongside a deadly host of new battle units, gameplay features and objectives to be experienced in the immense Immortal Empires campaign or Custom Battles.
The Golgfag Maneater DLC pack for Total War: WARHAMMER III introduces one of the most successful Ogre Mercenaries, Golgfag Maneater, as a playable Legendary Lord alongside a deadly host of new battle units, gameplay features and objectives to be experienced in the immense Immortal Empires campaign or Custom Battles.
The Gorbad Ironclaw DLC pack for Total War: WARHAMMER III introduces one of the most infamous of all Orc Warbosses, Gorbad Ironclaw, as a playable Legendary Lord alongside a deadly host of new battle units, gameplay features and objectives to be experienced in the immense Immortal Empires campaign or Custom Battles.
This pack introduces the Changeling, a new Legendary Lord for Tzeentch, usable in both Realm of Chaos and Immortal Empires campaigns, as well as new units, characters, and regiments of renown.
This pack introduces Yuan Bo, a new Legendary Lord for Grand Cathay, usable in both Realm of Chaos and Immortal Empires campaigns, as well as new units, characters, and regiments of renown.
This pack introduces Mother Ostankya, a new Legendary Lord for Kislev, usable in both Realm of Chaos and Immortal Empires campaigns, as well as new units, characters, and regiments of renown.
Learn while you play in this package of history lectures specially designed for Europa Universalis IV.
Take a trip to Nuka-World, a vast amusement park now a lawless city of Raiders. Explore an all-new region with an open wasteland and park zones like Safari Adventure, Dry Rock Gulch, Kiddie Kingdom, and the Galactic Zone. Lead lethal gangs of Raiders and use them to conquer settlements, bending the Commonwealth to your will. Nuka-World features new quests, Raiders, weapons, creatures, and more.
Hidden & Dangerous 2 is a first and third person tactical shooter that builds upon the tremendous success of Hidden & Dangerous. You lead a small squad of Allied soldiers deep behind enemy lines, to carry out secret missions during World War II.
This product unlocks the playable character "Kuon" DLC content upon activation, as well as three additional playable characters in the upcoming Season Pass and new story content scheduled for release at a later date.
The Ancient Worlds expansion for Millennia has new options and gameplay choices for the early parts of the game, with new abilities and experiences, a new National Spirit and a new government type.
Explore a century of colonial uncertainty and political transformation in Pivot of Empire, an immersion pack for Victoria 3, Paradox Interactive’s society simulation game about global economics and geopolitics in the 19th and early 20th centuries.
Hearts of Iron III: Their Finest Hour puts you back in the commander’s seat during World War II. Win the war with new units, strategies and enhanced game modes.
Carefully guide your nation from the era of absolute monarchies in the early 19th century, through expansion and colonization, to finally become a truly great power by the dawn of the 20th ce
Our story begins long after young Arthur pulled the enchanted sword out of the stone, united the war-torn land of Britannia, gathered the Knights of the Round Table and secured peace in Camel