Description of HUMANKIND™ - Together We Rule Expansion Pack
Buy HUMANKIND™ - Together We Rule Expansion Pack as a Steam key at Gamesplanet.com
See the world in a new light and manage conflicts differently with new gameplay features focused on diplomacy and espionage. Gather information via offensive infiltration and secret agents, build embassies to deepen international ties, and lead global relations between all empires via the Congress of Humankind. Not to mention 6 brand new Diplomatic Affinity cultures to choose from!
Unite HUMANKIND™ with the Together We Rule Expansion Pack!
The HUMANKIND™ Together We Rule Expansion Pack includes:
- New feature: Inter-empire Forum: Congress of Humankind
- New Currency: Leverage
- New Quarter: Embassy (unlocking new interactions with other empires)
- New Unit Family: Agent 6 New Cultures with a New Affinity: Diplomatic 6 New Wonders 15 New Narrative Events (including 4 inter-empire events)
Congress of Humankind
Get involved in an inter-empire forum with the Congress of Humankind. The congress will allow players to vote and decide on global doctrines and arbitrate international conflicts together. No matter how big or small the Empire, all have their say in the world order, but the weight of their words will depend on the new Leverage currency. Together you will rule the world!
This new Quarter will bring your negotiation tactics to a higher level!
Deepen ties and sign agreements beneficial for both your empires. Or use the new currency, Leverage, to force an empire to take specific actions to your benefit.
Use this new unit family to gather Leverage! They will also allow you to influence, infiltrate and sabotage other empires.
There are three units in the Agent family:
- The Envoy, or diplomat, will move freely on the map without diplomatic restrictions, collect Leverage and influence other empires and Independent People.
- The Spy, to focus on infiltration and offensive actions.
- The Spymaster, for two additional sabotage actions.
6 Diplomatic Affinity Cultures
The new Diplomatic Affinity allows its cultures to have a more active role in the world’s diplomacy. Their Active Ability allows them to demilitarize a territory for 10 turns, while their Passive Ability allows all their units, beyond just agents, to collect Leverage.
This affinity also introduces a new way to gain Fame, Diplomatic Stars, earned by collecting leverage during each era.
- Era 1 – Sumerians
- Era 2 – Han Chinese
- Era 3 – Bulgarians
- Era 4 – Swiss
- Era 5 – Scots
- Era 6 – Singaporeans
PLUS 6 NEW WONDERS, 7 INDEPENDENT PEOPLE, 15 NEW NARRATIVE EVENTS (WITH 4 INTER-EMPIRE EVENTS) & NEW IN-GAME THEMED MUSIC TRACKS COMPOSED BY ARNAUD ROY