Shadows: Awakening – The Chromaton Chronicles leads you to the northern edge of Thole. There lies the mysterious Arcanum Laboratory – a long since abandoned place known for its ruthless and immoral magical experiments.
Gear up, pull yourself together and set off to confront the Necrophage – the Eater of the Dead – before it’s too late. In Shadows: Awakening – Necrophage’s Curse, a hex is placed on anyone who dares attempt to reveal the secrets of the eerie Necropolis, a cursed place situated at the foot of Lych Crag known to bring nothing but death and decay.
The most alien of all clans, the Dragons follow ancient customs and embrace freakish traditions. They use sacrifice and slavery to further their goals, often earning the other clan's distrust.
Led by Brok and Eitria, two spirited siblings, the Clan of the Horse are a quiet and sturdy people. They are also recognized by all as the best craftsmen and women of the known world.
The Clan of the Kraken knows first hand how dangerous the sea can be. They worship the gigantic creature, fearing it's brutal might, honoring it's instinctual knowledge, and using its powers when he deigns bestow them.
Led by Torfin, an ancient leader who returned to help his progeny, it is known for its tremendous might and unrelenting devotion to its ancestors. While they may not be the fastest starters, once they've gained some momentum, they can crush anyone and anything in their way.
Led by Andhrímnir, the Clan of the Squirrel knows better than most how to enjoy the present moment but not at the expense of being farsighted and expert at managing resources.
Welcoming in wounded and outcast villagers who have been forced out of their original clans without hesitation or prejudice, it is understandable why the many followers of the Rat dedicate their life, and sometimes their death, to the clan.
Independent and protective, the populations of Kernev occupy autonomous territories, but they will unite in battle under the command of their powerful Lords. Nominoe's knowledge of Viking cultures and diplomatic ways give the Kingdom the adaptability and allies to match any challenge.
Carried by the winds, the agile explorers of Hraesvelg do not need to occupy a large territory, for they will readily venture outside to gather resources.
Subsisting through the ages, the secretive norns of Vördr keep watch over all realms in Northgard and beyond. Protectors of Yggdrasil, the sisters Skuld, Verdandi, and Urdr, use the power of this sacred tree to spread their knowledge inexorably across the land.
The Sons of Ragnarök, as they have come to be known, are indeed as destructive as the event their past leader, Hvedrung, worked so hard to unleash. Freed from the gods' restrictions, they might indeed be the nightmare Northgard feared…
From the bustling cities of Miklagard to the courts of Neustria, everyone knows the name Hafgufa. Renowned as expert negotiators and unparalleled merchants, their shopkeepers traverse the land with fleets of caravans, steadily dominating markets and prospering in wealth and triumph. Their next conquest? Northgard!
From Southern Lands, Sindri, eldest brother of Brok and Eitria, returns clad in fire and steel, his twin hammers echoing both legacy and defiance. A figure of both might and mastery, bringing with him the legacy of the forge and the discipline of distant Kingdoms. Thus rises the Clan of the Hippogriff, where ancient Norse spirit meets the tempered structure of the South.
PAC-MAN 256 is the maze that never ends. But the Glitch is coming for you...
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