Flint: Treasure of Oblivion - Deluxe Edition includes the complete game, 3D print file of Captain James Flint, Digital soundtrack, Dioramas, Digital artbook, Character sheets
Play a tactical-rpg set in a pirate world with a strong, original narrative.
Fleet Commander: Pacific is a grand strategic simulation of the naval war in the Pacific from 1941 to 1945. All major surface combat ships of the Japanese and Allied navies are present in this streamlined reproduction of the biggest maritime war ever.
Flashpoint Campaigns: Southern Storm is a grand tactical wargame set at the height of the Cold War, with the action centered on the year 1989. As the force Commander, you will plan and then issue orders and Standard Operating Procedures to your battalion, brigade, or regimental forces shaping the fight by maneuver and your intent.
You are the commander of either NATO or Soviet forces locked in battle on the ground in 1980’s Central Europe. As commander, it is your task to provide the battle plan orders to your units.
This scenario pack takes the classic scenarios from Flashpoint Germany (2005) and brings them up to the vastly updated standard of the Flashpoint Campaigns game engine of 2015. This is the work of Charles (“Hawkeye”) Belva, a long-time member of the Flashpoint team and a beta tester for the original FPG game.
See what it means to face the fire. Command a firefighting unit in an exciting tactical RTS. Save lives, manage your water supplies and care for your team in 30+ missions. Be a real hero!
A fast-paced Collectible Card Game focusing on the essentials, by a casual gamer for casual gamers! Easy to pick up, fast to play, and with no need to waste time on mastering the current meta, Final Stardust is a game for everyone who enjoys CCGs that reward skill, instead of min-maxing.
Rajas and Tribes is the first DLC of the grand strategy game Field of Glory: Kingdoms. This new DLC introduces an array of captivating new nations, including the Rajput states of India and powerful realms such as Christian Ethiopia and the Kingdom of Ghana.
Field of Glory: Kingdoms is the new game from award-winning studio AGEOD, makers of some of the best grand strategy games of all times. It is set in 1054, just after the Great Schism, and it encompasses more than two centuries of epic European, African, and Middle Eastern history.
This DLC showcases the lightning-fast ascension of Persia from a humble kingdom to one of the largest empire history has known.
Field of Glory: Empires is a grand strategy game in which you will have to move in an intricate and living tapestry of nations and tribes, each one with their distinctive culture.
Field of Glory: Empires - Masters Edition includes Field of Glory: Empires and Field of Glory II.
This expansion extends Field of Glory II forward to 1040 AD, exploring the rich military history of the so-called “Dark Ages”, from the whirlwind Arab Conquest to the depredations of the Vikings and Magyars, the birth of England, France, Germany and Spain, and the long struggle of the Byzantine Empire to keep Roman civilisation alive in the east.
Smite your foes with bow and spear as you lead your mighty chariots to glorious victory. Swifter than Eagles extends Field of Glory II backwards to the dawn of “civilised” warfare, covering the period from 2500-681 BC.
This expansion extends Field of Glory II back to 681 BC, and allows players to experience the last flowering of chariot warfare in the ancient near-East. It chronicles the decline and fall of the Neo-Assyrian Empire, the rise of the Median and Babylonian Empires, and the conquest of these and the Lydian and Egyptian Kingdoms by the Achaemenid Persians.
Field of Glory sets sail for The Holy Lands with yet another expansion, Field of Glory Swords and Scimitars! Set during The Crusades in Outremer (overseas) in the 11th to 13th centuries AD, Swords and Scimitars comes with a hefty list of new available armies in addition to some exciting new features like Evade.
At the end of the thirteenth century, with the Seljuk Sultanate of Rum in terminal decline, Anatolia was divided into several small independent Turkish principalities called beyliks.
From the early fourteenth century the battlefield dominance of the mounted knight was increasingly challenged by the rising power of the foot soldier. The Flemish spearmen at Courtrai in 1302, and the Scots at Bannockburn in 1314, showed that steady foot could defeat mounted knights.
From the late 1300s some Swiss started to carry the long pike, at first as a minority weapon, the bulk of their soldiers still carrying the halberd. In 1422, a small Swiss army was beaten at Arbedo by a Milanese army containing a large number of men-at-arms, who dismounted after their initial mounted charge failed.