Plantoids is the first major DLC package for Stellaris, Paradox Development Studio’s science fiction grand strategy game. It is the first Species Pack, introducing a new phenotype for players with original art and animations.
Stellaris: Synthetic Dawn provides an all-new way for players to establish their empire across the stars, starting the game as a Machine Empire -- a society made up entirely of robots. Unique game features and event chains will allow the machines to expand as a robotic consciousness, and create an AI-led network that grows to galactic dominance
Rise from the primordial ooze all the way to the stars! The Toxoids Species Pack gives players the chance to inhabit toxic worlds, gamble the future of their planets for immediate gains, and make the tough sacrifices necessary to survive a hostile galaxy.
Crash through walls and tear down buildings in Instruments of Destruction, a vehicle-action game featuring advanced physics-based demolition. Pilot 130+ unique vehicles across scores of challenge-packed missions or design your own contraptions and wreck highly-interactive sandbox worlds.
The first Race Pack for Total War: WARHAMMER III introduces the Ogres! Tough, vicious and driven by ravenous appetites, the Ogre tribes descend from the Mountains of Mourn, their greedy eyes fixed on faraway gold and the tantalising prospect of fresh meat…
It was the undying lord Luthor Harkon that laid claim to a stretch of Lustria’s east coast. Ever since, it has been a domain where the dead stir, leading expeditions into the jungle interior or setting sail across the Great Ocean to commit wanton acts of piracy.
The Champions of Chaos Lords Pack introduces four new playable Legendary Lords to Total War: WARHAMMER III, usable in both the Realm of Chaos and Immortal Empires campaigns.
Led by Mielikki, the Beastmaster, the Clan of the Lynx have an exceptional connection with nature. Proud Hunters, their excellent archery skills and unique luring technique are more than enough to ensure the ongoing prosperity of their people.
Welcoming in wounded and outcast villagers who have been forced out of their original clans without hesitation or prejudice, it is understandable why the many followers of the Rat dedicate their life, and sometimes their death, to the clan.
From Southern Lands, Sindri, eldest brother of Brok and Eitria, returns clad in fire and steel, his twin hammers echoing both legacy and defiance. A figure of both might and mastery, bringing with him the legacy of the forge and the discipline of distant Kingdoms. Thus rises the Clan of the Hippogriff, where ancient Norse spirit meets the tempered structure of the South.
The Sons of Ragnarök, as they have come to be known, are indeed as destructive as the event their past leader, Hvedrung, worked so hard to unleash. Freed from the gods' restrictions, they might indeed be the nightmare Northgard feared…
From the bustling cities of Miklagard to the courts of Neustria, everyone knows the name Hafgufa. Renowned as expert negotiators and unparalleled merchants, their shopkeepers traverse the land with fleets of caravans, steadily dominating markets and prospering in wealth and triumph. Their next conquest? Northgard!
Led by Torfin, an ancient leader who returned to help his progeny, it is known for its tremendous might and unrelenting devotion to its ancestors. While they may not be the fastest starters, once they've gained some momentum, they can crush anyone and anything in their way.
Carried by the winds, the agile explorers of Hraesvelg do not need to occupy a large territory, for they will readily venture outside to gather resources.
Independent and protective, the populations of Kernev occupy autonomous territories, but they will unite in battle under the command of their powerful Lords. Nominoe's knowledge of Viking cultures and diplomatic ways give the Kingdom the adaptability and allies to match any challenge.
The Clan of the Kraken knows first hand how dangerous the sea can be. They worship the gigantic creature, fearing it's brutal might, honoring it's instinctual knowledge, and using its powers when he deigns bestow them.
The most alien of all clans, the Dragons follow ancient customs and embrace freakish traditions. They use sacrifice and slavery to further their goals, often earning the other clan's distrust.
Led by Andhrímnir, the Clan of the Squirrel knows better than most how to enjoy the present moment but not at the expense of being farsighted and expert at managing resources.
Sváfnir, the Clan of the Snake is the first DLC for Northgard.
Led by Brok and Eitria, two spirited siblings, the Clan of the Horse are a quiet and sturdy people. They are also recognized by all as the best craftsmen and women of the known world.
Subsisting through the ages, the secretive norns of Vördr keep watch over all realms in Northgard and beyond. Protectors of Yggdrasil, the sisters Skuld, Verdandi, and Urdr, use the power of this sacred tree to spread their knowledge inexorably across the land.
Closer the Distance is a deeply moving, slice-of-life sim that tells a story about the connections between family and friends in the face of tragedy. Following a fatal car accident, players take on the role of Angela, a young girl from the town of Yesterby, who finds herself watching over her loved ones as they navigate the grieving process.
Battle Pack 1 for Combat Mission Battle for Normandy expands the experience of the Western Front by covering the period of combat between Normandy and Operation Market Garden. Designed by veteran CM scenario designer Jon Sowden.
Vehicle Pack for Combat Mission Battle for Normandy brings some interesting oddball vehicles to the Western Front environment. From the rather obscure Halftrack U304(f) repurposed French halftrack to the more famous Churchill Crocodile there's plenty of fun in this Pack.
Combat Mission Black Sea Battle Pack is an expansion of a fictional 2017 conflict in Ukraine. The Battle Pack includes two new campaigns, one for the USA, and one for Russia, as well as six standalone scenarios and 27 new Quick Battle maps. In total, this Battle Pack includes 21 new challenging missions!
Combat Mission Red Thunder - Battle Pack 1 is set in or around the time frame of the Soviet assaults through the late summer of '44 in eastern Poland. The Battle Pack includes two new campaigns and 13 standalone scenarios and 13 new Master Maps.
You will decide the fate of the fallen Empire and all of Keldonia. Join the forces of the Shadowlord or resist him and seek to stem the tide of his minions.
It is a hard world for the Lizardfolk and the young newt Szzlag and his siblings, who have been expelled from their home to carve out a new place of their own in the land. Follow the evolution of Szzlag the Devourer from newt to mighty lizardfolk hero and become the master of the Broken Isles, facing unprecedented dangers from a race of foreign invaders, never before seen by your kind.
Death comes from above in the new expansion for Fantasy General II, Onslaught!
Legions Triumphant expands Field of Glory II forwards five centuries from the first Emperor, Augustus, until 476 AD when the last Emperor of the Western Roman Empire, Romulus Augustulus, was deposed by his barbarian troops.
This expansion extends Field of Glory II back to 681 BC, and allows players to experience the last flowering of chariot warfare in the ancient near-East. It chronicles the decline and fall of the Neo-Assyrian Empire, the rise of the Median and Babylonian Empires, and the conquest of these and the Lydian and Egyptian Kingdoms by the Achaemenid Persians.
Age of Belisarius expands Field of Glory II forwards from the fall of the Western Roman Empire in 476 AD to 600 AD, a period when the Eastern Roman (Byzantine) army transformed itself from a mainly infantry force to a cavalry army in response to the threats it faced.
Play your part in the epic events unfolding during this era, including the conquest of the Lydian Empire (in western Asia Minor) by the expanding Achaemenid Persian Empire, the Persian Wars, in which the Greeks of mainland Greece defeated two Persian invasions
Feudalism did not have such a dominant impact in Spain and Italy as it had in North West Europe. Both these lands had unique factors which affected the conduct of warfare.
From the late 1300s some Swiss started to carry the long pike, at first as a minority weapon, the bulk of their soldiers still carrying the halberd. In 1422, a small Swiss army was beaten at Arbedo by a Milanese army containing a large number of men-at-arms, who dismounted after their initial mounted charge failed.
At the end of the thirteenth century, with the Seljuk Sultanate of Rum in terminal decline, Anatolia was divided into several small independent Turkish principalities called beyliks.